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原味魔力装备附魔被动系统

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发表于 2017-11-29 23:48:10 | 显示全部楼层 |阅读模式
原味魔力装备附魔被动系统


社会在进步,魔力在进步,原味魔力独家附魔被动系统介绍
原味魔力制作,连战,礼包等特有装备有几率出现附魔效果,
效果触发以点数相加总和拼凑出被动技能.

如装备A+B+C总和点出触发效果,最高点数不得超过30点
如图
1.png 2.png 3.png
攻击力+10代表所加的点数
例如
攻击力10点会触发勇武I   
攻击力20点会触发勇武III 效果   
攻击力30点会触发勇武IV效果
4.png
效果属性会填到帖子最下方方便玩家观看
每件装备最多可以附带3条属性
5.png 6.png

以下是被动技能点数效果

"攻击力"
= {"怯弱I",-10,"",{[%道具_攻击%]=-50
= {"怯弱II",-15,"",{[%道具_攻击%]=-80
= {"怯弱III",-20,"",{[%道具_攻击%]=-100
= {"怯弱VI",-25,"",{[%道具_攻击%]=-200
= {"勇武I",10,"",{[%道具_攻击%]=50
= {"勇武II",15,"",{[%道具_攻击%]=100
= {"勇武III",20,"",{[%道具_攻击%]=150
= {"勇武IV",25,"",{[%道具_攻击%]=200
= {"勇武V",30,"",{[%道具_攻击%]=250

"防御力"
= {"羸弱I",-10,"",{[%道具_防御%]=-50
= {"羸弱II",-15,"",{[%道具_防御%]=-80}
= {"羸弱III",-20,"",{[%道具_防御%]=-100}
= {"羸弱VI",-25,"",{[%道具_防御%]=-200}
= {"健硕I",10,"",{[%道具_防御%]=50}
= {"健硕II",15,"",{[%道具_防御%]=100}
= {"健硕III",20,"",{[%道具_防御%]=150}
= {"健硕IV",25,"",{[%道具_防御%]=200}
= {"健硕V",30,"",{[%道具_防御%]=250}

"体力"
= {"孱弱I",-10,"",{[%道具_生命%]=-50
= {"孱弱II",-15,"",{[%道具_生命%]=-100}
= {"孱弱III",-20,"",{[%道具_生命%]=-200}
= {"孱弱VI",-25,"",{[%道具_生命%]=-300}
= {"强健I",10,"",{[%道具_生命%]=100}
= {"强健II",15,"",{[%道具_生命%]=200}
= {"强健III",20,"",{[%道具_生命%]=300}
= {"强健IV",25,"",{[%道具_生命%]=400}
= {"强健V",30,"",{[%道具_生命%]=500}


"magic"
= {"枯竭I",-10,"",{[%道具_魔力%]=-100
= {"枯竭II",-15,"",{[%道具_魔力%]=-200}
= {"枯竭III",-20,"",{[%道具_魔力%]=-300}
= {"枯竭VI",-25,"",{[%道具_魔力%]=-400}
= {"冥想I",10,"",{[%道具_魔力%]=200}
= {"冥想II",15,"",{[%道具_魔力%]=400}
= {"冥想III",20,"",{[%道具_魔力%]=600}
= {"冥想IV",25,"",{[%道具_魔力%]=800}
= {"冥想V",30,"",{[%道具_魔力%]=1000}


"魔攻"
= {"节制I",-10,"",{[72]=-25
= {"节制II",-15,"",{[72]=-50}
= {"节制III",-20,"",{[72]=-75}
= {"节制VI",-25,"",{[72]=-100}
= {"法学I",10,"",{[72]=30}
= {"法学II",15,"",{[72]=70}
= {"法学III",20,"",{[72]=100}
= {"法学IV",25,"",{[72]=150}
= {"法学V",30,"",{[72]=200}


"达人"
= {"歧义I",-10,"",{[%道具_必杀%]=-5
= {"歧义II",-15,"",{[%道具_必杀%]=-10}
= {"歧义III",-20,"",{[%道具_必杀%]=-15}
= {"歧义VI",-25,"",{[%道具_必杀%]=-20}
= {"会心I",10,"",{[%道具_必杀%]=5}
= {"会心II",15,"",{[%道具_必杀%]=10}
= {"会心III",20,"",{[%道具_必杀%]=15}
= {"会心IV",25,"",{[%道具_必杀%]=20}
= {"会心V",30,"",{[%道具_必杀%]=25}


"观察眼"
= {"粗略I",-10,"",{[命中%]=
%道具_-5
= {"粗略II",-15,"",{[%道具_命中%]=-10}
= {"粗略III",-20,"",{[%道具_命中%]=-15}
= {"粗略VI",-25,"",{[%道具_命中%]=-20}
= {"精准I",10,"",{[%道具_命中%]=5}
= {"精准II",15,"",{[%道具_命中%]=10}
= {"精准III",20,"",{[%道具_命中%]=15}
= {"精准IV",25,"",{[%道具_命中%]=20}
= {"精准V",30,"",{[%道具_命中%]=25}

"回避性能"
= {"迂缓I",-10,"",{[%道具_闪躲%]=-5
= {"迂缓II",-15,"",{[%道具_闪躲%]=-10}
= {"迂缓III",-20,"",{[%道具_闪躲%]=-15}
= {"迂缓VI",-25,"",{[%道具_闪躲%]=-20}
= {"敏锐I",10,"",{[%道具_闪躲%]=5}
= {"敏锐II",15,"",{[%道具_闪躲%]=10}
= {"敏锐III",20,"",{[%道具_闪躲%]=15}
= {"敏锐IV",25,"",{[%道具_闪躲%]=20}
= {"敏锐V",30,"",{[%道具_闪躲%]=25}


"种族易伤"
= {"特定种族恐惧I",-10,"对特定种族造成伤害降低20%"
= {"特定种族恐惧II",-15,"对特定种族造成伤害降低15%"
= {"特定种族恐惧III",-20,"对特定种族造成伤害降低10%"
= {"特定种族恐惧VI",-25,"对特定种族造成伤害降低5%"
= {"特定种族克星I",10,"对特定种族成伤害提高5%"
= {"特定种族II",15,"对特定种族造成伤害提高10%"
= {"特定种族III",20,"对特定种族造成伤害提高15%"
= {"特定种族IV",25,"对特定种族造成伤害提高20%"
= {"特定种族V",30,"对特定种族造成伤害提高25%"


"看破"
= {"看破",20,"对所有种族易伤10%"

"根性"
= {"不死",10,"有几率受到伤害超过体力时保留1点血量不死

"斩铁"
= {"心眼I",10,"攻击时造成绝对伤害200",
= {"心眼II",20,"攻击时造成绝对伤害500",

"剑意"
= {"极情I",10,"剑类武器伤害5%"
= {"极情II",20,"剑类武器伤害10%"

"无锋"
= {"莽夫I",10,"斧类武器伤害5%"
= {"莽夫II",20,"斧类武器伤害10%"

"荣光"
= {"骑士之道I",10,"枪类武器伤害5%"
= {"骑士之道II",20,"枪类武器伤害10%"

"拉弓术"
= {"弓匠I",10,"弓类武器伤害5%"
= {"弓匠II",20,"弓类武器伤害10%"


注:技能点数不能超过31 否则无效


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